﻿
/**
 * AUTO GENERATE BY UI EDITOR.
 * WARNING: DO NOT MODIFY THIS FILE,MAY CAUSE CODE LOST.
 * AUTHOR: 风光无限
 * UI: UI/MotionEditor/SheetAnimation.ui
 * TIME: 2023.11.22-19.27.16
*/



@UIBind('UI/MotionEditor/SheetAnimation.ui')
export default class SheetAnimation_Generate extends UIScript {
		private input_anim_id_Internal: mw.InputBox
	public get input_anim_id(): mw.InputBox {
		if(!this.input_anim_id_Internal&&this.uiWidgetBase) {
			this.input_anim_id_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_anim_id') as mw.InputBox
		}
		return this.input_anim_id_Internal
	}
	private input_anim_count_Internal: mw.InputBox
	public get input_anim_count(): mw.InputBox {
		if(!this.input_anim_count_Internal&&this.uiWidgetBase) {
			this.input_anim_count_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_anim_count') as mw.InputBox
		}
		return this.input_anim_count_Internal
	}
	private btn_clear_Internal: mw.Button
	public get btn_clear(): mw.Button {
		if(!this.btn_clear_Internal&&this.uiWidgetBase) {
			this.btn_clear_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/btn_clear') as mw.Button
		}
		return this.btn_clear_Internal
	}


 
	/**
	* onStart 之前触发一次
	*/
	protected onAwake() {
	}
	 
}
 